"I Come in Peace"- A Deep Dive on Transmogrify's Core Mechanic
In this post I wanted to talk about how I developed the core mechanic for my game, and why it is such a key element in shaping the gameplay and experience your players will have. It isn't something that I came up with in one day, rather I came up with the concept early on, and have refined it over time. What is the core mechanic of Transmogrify? You shoot enemies and turn them into objects to solve puzzles with. You don't kill anything, and everything can kill you. You need to figure out how to advance with just the objects that are given to you. You're some sort of weird, puzzle-solving pacifist? Sounds simple, and maybe isn't that exciting on paper. Here is an example of it in action: So the first enemy there is a "Snail" as I'm referring to it internally, and he basically behaves like a Goomba from Mario, or any other basic enemy that just patrols back and forth in an area. Like all enemies in the game, if you touch him, you d...